NERF-STYLE TAG MISSIONS

OPERATION TEAM TAGMATCH

Standard Team Deathmatch. Each player has unlimited lives and ammo.

OPERATION ELIMINATION

Team Deathmatch with limited lives. Once a player is hit they are eliminated from the round. Last team standing claims victory.

OPERATION CROWDED CORE

Each team has a core placed on each side of the arena. Players may not cross the center line. Each team must shoot darts into the opposing teams core. Team with the least amount of darts in their core after the time limit wins.

OPERATION FLAG BANDIT

Each team has a flag located at their base. The goal of the game is to capture the opposing team’s flag and return it to their base without being hit.

OPERATION PRINCIPLE TARGET

One member of each team is appointed to be the VIP. He/She only has one life. The remaining players must protect their own VIP while trying to eliminate the opponent’s VIP.

OPERATION FREEZE FIRE

Opponents shot are frozen in place. Frozen players may still fire and pick up ammo at their feet. Teammates may unfreeze them by a tap on the shoulder. One a team is entirely frozen they lose.

OPERATION SHARK BAIT

One player starts as the shark and patrols one half of the arena. The bait team must reach the other side of the arena without being shot by the shark team. A player hit by the shark joins the shark team for the remainder of the game.  Game ends when all players are shark.

OPERATION TIDAL WAVE

Teams battle regularly. Once a player is hit, they must go to the other team’s “jail”. The player must remain there until they are rescued by another team mate. The team that captures all the players win.  

OPERATION WAR GEAR

All weapons are placed in the center of the arena. Players start at the edges of the arena and must race for the weapons in the center. One life per player and when a player dies their weapon is left on the battlefield.

OPERATION RATIONAL

Each team starts with one bullet. Once hit a player is eliminated. Players may only pick up a single dart found on the battlefield.